Portrait 360x480 table with regular-sized flippers
Rotate the playfield to portrait like a real pinball machine: - canvas 480x360 landscape -> 360x480 portrait; playfield 308px wide, ~390px tall, with HUD, title/game-over screens and HUD re-laid out for the narrow format (score/best top row, balls/stars/fever below) - flippers reduced to a regular ~quarter-width size (82px) pivoting at the lower corners, tips meeting over a wide centre drain - table elements re-placed for the taller field: 3 star lanes up top, candy bumpers mid-field, slingshots and floor-level outlane guard posts at the bottom; data-checked with the autoplay bot (~350 bumper hits / 30k frames, centre+side drains, no stuck balls) - probes & autoplay policy updated for the portrait geometry; all 13 pixel-probes pass
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@@ -6,8 +6,8 @@ audio asset files**: every sprite, texture, particle, chiptune and sound
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effect is generated by code at runtime.
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Not web-based: it opens its own native window and renders on a low-res
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`480×360` virtual canvas, upscaled with crisp nearest-neighbour scaling for an
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authentic retro look.
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**portrait** `360×480` virtual canvas — like a proper pinball machine —
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upscaled with crisp nearest-neighbour scaling for an authentic retro look.
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