Portrait 360x480 table with regular-sized flippers
Rotate the playfield to portrait like a real pinball machine: - canvas 480x360 landscape -> 360x480 portrait; playfield 308px wide, ~390px tall, with HUD, title/game-over screens and HUD re-laid out for the narrow format (score/best top row, balls/stars/fever below) - flippers reduced to a regular ~quarter-width size (82px) pivoting at the lower corners, tips meeting over a wide centre drain - table elements re-placed for the taller field: 3 star lanes up top, candy bumpers mid-field, slingshots and floor-level outlane guard posts at the bottom; data-checked with the autoplay bot (~350 bumper hits / 30k frames, centre+side drains, no stuck balls) - probes & autoplay policy updated for the portrait geometry; all 13 pixel-probes pass
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@@ -49,9 +49,9 @@ def main():
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t.reset_ball_in_cannon()
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g.pending = "live"
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t.ball_live = True
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t.ball.x, t.ball.y = 415, 60
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t.ball.x, t.ball.y = 295, 75
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t.ball.vx, t.ball.vy = -2.2, 3.1
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for _ in range(70):
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for _ in range(80):
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g.keys["fire"] = False
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g.update()
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save(g, "3_play", out)
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@@ -60,13 +60,13 @@ def main():
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g.combo = 4
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g.combo_t = 150
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g.fever = 60 * 12
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g.add_msg("+500", 150, 150, (255, 214, 92))
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g.add_msg("+500", 180, 150, (255, 214, 92))
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for st in t.stars:
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st["lit"] = True
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b = t.bumpers[0]
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b["squash"] = 4
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b["face_t"] = 0.0
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g.particles.append(dict(x=150, y=150, life=14, kind="ring", color=(255, 255, 255)))
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g.particles.append(dict(x=180, y=150, life=14, kind="ring", color=(255, 255, 255)))
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g.bubble = ["CANDY FEVER!", 90, "star"]
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save(g, "4_fever", out)
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