Commit Graph
3 Commits
Author SHA1 Message Date
georgios c08e22c873 Music: real melody instead of percussion blips
Replaced the atonal note-burst loops with an actual tune - a soft,
public-domain arrangement of Twinkle Twinkle Little Star in C (fits the
star lanes), scheduled as proper notes with durations over an oom-pah
bass line:

- title: slow sine lullaby (~100 bpm)
- play: bouncier triangle version with a brighter octave-up B section
- verified the schedule spells out C C G G A A G F F E E D D C ...
- no square waves or noise in the music; soft volumes
2026-09-09 17:12:17 +02:00
georgios 996918ff8c Widen centre drain gap; calm the music down
Gameplay (you should now be able to lose balls):
- flipper length 170 -> 154, so the rest-position tips meet with a ~50px
  gap instead of ~18px - balls dropping down the middle now drain freely
- keep the outlane guard posts so side drains stay fair (all drains now
  happen through the widened centre), and verify with autoplay: centre
  drains = 40, side = 0, ~10s average ball life for the bot

Audio (was a harsh machine-gun):
- completely rewrote both music loops: no more square waves or noise
  hats in the music; sparse triangle bass + soft melody with rests, at
  lower volume (play loop now ~47% audible windows, was a solid wall)
- softened the wall-hit thud (frequent during rallies) and the charge
  ticks
2026-09-09 16:51:56 +02:00
georgios db49b466c2 Cosmic Candy Pinball: procedural 8-bit pinball game
Native pygame-ce game with fully procedural pixel art and chiptune
audio (no asset files). Pure-logic physics module with flipper angular
momentum, plus headless autoplay/screenshot/probe dev tools.
2026-09-09 16:18:39 +02:00