"""Pixel-probe the rendered frames for layout sanity (since art can't be viewed directly in this session).""" import os os.environ.setdefault("SDL_VIDEODRIVER", "dummy") os.environ.setdefault("SDL_AUDIODRIVER", "dummy") import pygame # noqa: E402 from game import Game, C # noqa: E402 from physics import CV_W, CV_H # noqa: E402 def count_px(surf, rect, pred): n = 0 for y in range(rect[1], rect[1] + rect[3]): for x in range(rect[0], rect[0] + rect[2]): px = surf.get_at((x, y)) if pred(px): n += 1 return n def near(c, t, tol=60): return abs(c[0] - t[0]) <= tol and abs(c[1] - t[1]) <= tol and abs(c[2] - t[2]) <= tol def main(): g = Game() g.state = "play" g.new_game() g.score = 123456 g.lives = 3 for st in g.table.stars: st["lit"] = True g.table.ball_live = True g.pending = "live" g.table.ball.x, g.table.ball.y = 240, 300 g.table.ball.vx, g.table.ball.vy = 0, 3 for _ in range(3): g.update() g.render() s = g.canvas checks = [] # HUD white score digits around (14..100, 13..26) checks.append(("HUD score digits", count_px(s, (14, 13, 110, 15), lambda p: near(p, (255, 255, 255), 40)) > 25)) # HUD gold BEST digits near (170..300, 13..26) checks.append(("HUD gold best", count_px(s, (170, 13, 150, 15), lambda p: near(p, C["gold"], 55)) > 10)) # hearts red at (336..390, 14..30) checks.append(("hearts", count_px(s, (336, 12, 60, 22), lambda p: near(p, C["heart"], 50)) > 20)) # three gold stars in HUD at (52..112, 30..44) checks.append(("HUD stars lit", count_px(s, (44, 28, 90, 18), lambda p: near(p, C["gold"], 55)) > 15)) # playfield interior present (not black) checks.append(("field fill", near(s.get_at((240, 100)), C["field"], 70))) # pink rail present on left edge inside play area rail_ok = count_px(s, (14, 70, 12, 20), lambda p: near(p, C["rail"], 60)) > 10 checks.append(("left rail pink", rail_ok)) # bumper pink at (150,180) checks.append(("bumper pink", near(s.get_at((150, 178)), C["pink"], 55))) # bumper lemon at (240,240) checks.append(("bumper lemon", near(s.get_at((240, 238)), C["lemon"], 55))) # pit dark center at (240, 352) checks.append(("pit center", near(s.get_at((240, 353)), C["pit"], 30))) # flipper blue present around (240, 320) checks.append(("flipper blue", count_px(s, (100, 300, 280, 45), lambda p: near(p, C["flipper"], 55)) > 30)) # cannon purple body at (440,152) checks.append(("cannon", near(s.get_at((440, 152)), (150, 100, 220), 70))) # ball near (240,300) is white-ish checks.append(("ball", count_px(s, (230, 290, 20, 20), lambda p: near(p, (245, 250, 255), 40)) > 5)) ok = True for name, passed in checks: print(("%s %s" % ("PASS" if passed else "FAIL", name))) ok = ok and passed pygame.image.save(s, "probe_play.png") pygame.quit() return 0 if ok else 1 if __name__ == "__main__": raise SystemExit(main())