Files
ds4.1-flipper/shots.py
T
georgios cf2c0e4558 Portrait 360x480 table with regular-sized flippers
Rotate the playfield to portrait like a real pinball machine:
- canvas 480x360 landscape -> 360x480 portrait; playfield 308px wide,
  ~390px tall, with HUD, title/game-over screens and HUD re-laid out
  for the narrow format (score/best top row, balls/stars/fever below)
- flippers reduced to a regular ~quarter-width size (82px) pivoting at
  the lower corners, tips meeting over a wide centre drain
- table elements re-placed for the taller field: 3 star lanes up top,
  candy bumpers mid-field, slingshots and floor-level outlane guard
  posts at the bottom; data-checked with the autoplay bot (~350 bumper
  hits / 30k frames, centre+side drains, no stuck balls)
- probes & autoplay policy updated for the portrait geometry; all 13
  pixel-probes pass
2026-09-09 19:02:11 +02:00

92 lines
2.1 KiB
Python

"""Render screenshots of key game states (headless) so we can inspect art.
Usage: python shots.py [outdir]
"""
import os
import sys
os.environ.setdefault("SDL_VIDEODRIVER", "dummy")
os.environ.setdefault("SDL_AUDIODRIVER", "dummy")
import pygame # noqa: E402
from game import Game # noqa: E402
def save(g, name, out):
g.render()
path = os.path.join(out, name + ".png")
pygame.image.save(g.canvas, path)
# also save an upscaled preview
big = pygame.transform.scale(g.canvas, (CV_W * 2, CV_H * 2))
pygame.image.save(big, os.path.join(out, name + "_2x.png"))
print("saved", path)
from physics import CV_W, CV_H # noqa: E402
def main():
out = sys.argv[1] if len(sys.argv) > 1 else "shots"
os.makedirs(out, exist_ok=True)
g = Game()
# ---- title ----
for _ in range(50):
g.update()
save(g, "1_title", out)
# ---- serve hint ----
g.state = "play"
g.new_game()
for _ in range(140): # past the ball banner
g.update()
save(g, "2_serve", out)
# ---- mid play, staged action ----
t = g.table
# force a live ball drifting toward the bumpers
t.reset_ball_in_cannon()
g.pending = "live"
t.ball_live = True
t.ball.x, t.ball.y = 295, 75
t.ball.vx, t.ball.vy = -2.2, 3.1
for _ in range(80):
g.keys["fire"] = False
g.update()
save(g, "3_play", out)
# manually trigger some juice: bumper hit + combo + fever
g.combo = 4
g.combo_t = 150
g.fever = 60 * 12
g.add_msg("+500", 180, 150, (255, 214, 92))
for st in t.stars:
st["lit"] = True
b = t.bumpers[0]
b["squash"] = 4
b["face_t"] = 0.0
g.particles.append(dict(x=180, y=150, life=14, kind="ring", color=(255, 255, 255)))
g.bubble = ["CANDY FEVER!", 90, "star"]
save(g, "4_fever", out)
# ---- drain overlay ----
g.pending = "drain_pause"
g.pending_t = 40
save(g, "5_drain", out)
# ---- game over ----
g.pending = "over_banner"
g.pending_t = 1
g.lives = 0
g.update()
for _ in range(80):
g.update()
save(g, "6_gameover", out)
pygame.quit()
if __name__ == "__main__":
main()