Commit Graph
2 Commits
Author SHA1 Message Date
georgios cf2c0e4558 Portrait 360x480 table with regular-sized flippers
Rotate the playfield to portrait like a real pinball machine:
- canvas 480x360 landscape -> 360x480 portrait; playfield 308px wide,
  ~390px tall, with HUD, title/game-over screens and HUD re-laid out
  for the narrow format (score/best top row, balls/stars/fever below)
- flippers reduced to a regular ~quarter-width size (82px) pivoting at
  the lower corners, tips meeting over a wide centre drain
- table elements re-placed for the taller field: 3 star lanes up top,
  candy bumpers mid-field, slingshots and floor-level outlane guard
  posts at the bottom; data-checked with the autoplay bot (~350 bumper
  hits / 30k frames, centre+side drains, no stuck balls)
- probes & autoplay policy updated for the portrait geometry; all 13
  pixel-probes pass
2026-09-09 19:02:11 +02:00
georgios db49b466c2 Cosmic Candy Pinball: procedural 8-bit pinball game
Native pygame-ce game with fully procedural pixel art and chiptune
audio (no asset files). Pure-logic physics module with flipper angular
momentum, plus headless autoplay/screenshot/probe dev tools.
2026-09-09 16:18:39 +02:00